Painting with Triangles
Venue
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, NPAR, ACM, New York, NY, USA (2014), pp. 13-20
Publication Year
2014
Authors
Mark D. Benjamin, Stephen DiVerdi, Adam Finkelstein
BibTeX
Abstract
Although vector graphics offer a number of benefits, conventional vector painting
programs offer only limited support for the traditional painting metaphor. We
propose a new algorithm that translates a user's mouse motion into a triangle mesh
representation. This triangle mesh can then be composited onto a canvas containing
an existing mesh representation of earlier strokes. This representation allows the
algorithm to render solid colors and linear gradients. It also enables painting at
any resolution. This paradigm allows artists to create complex, multi-scale
drawings with gradients and sharp features while avoiding pixel sampling artifacts.
