Automatically Scheduling Halide Image Processing Pipelines
SIGGRAPH 2016 (2016)
Andrew Adams, Dillon Sharlet, Jonathan Ragan-Kelley, Kayvon Fatahalian, Ravi Teja Mullapudi
The Halide image processing language has proven to be an effective system for authoring high-performance image processing code. Halide programmers need only provide a high-level strategy for mapping an image processing pipeline to a parallel machine (a schedule), and the Halide compiler carries out the mechanical task of generating platform-specific code that implements the schedule. Unfortunately, designing high-performance schedules for complex image processing pipelines requires substantial knowledge of modern hardware architecture and code-optimization techniques. In this paper we provide an algorithm for automatically generating high-performance schedules for Halide programs. Our solution extends the function bounds analysis already present in the Halide compiler to automatically perform locality and parallelism-enhancing global program transformations typical of those employed by expert Halide developers. The algorithm does not require costly (and often impractical) auto-tuning, and, in seconds, generates schedules for a broad set of image processing benchmarks that are performance-competitive with, and often better than, schedules manually authored by expert Halide developers on server and mobile CPUs, as well as GPUs.