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William Baxter

William Baxter

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    Dynamic Stylized Shading Primitives
    David Vanderhaeghe
    Romain Vergne
    Pascal Barla
    Proc. Symposium on NonPhotorealistic Animation and Rendering (NPAR 2011), ACM
    Preview abstract Shading appearance in illustrations, comics and graphic novels is designed to convey illumination, material and surface shape characteristics at once. Moreover, shading may vary depending on different configurations of surface distance, lighting, character expressions, timing of the action, to articulate storytelling or draw attention to a part of an object. In this paper, we present a method that imitates such expressive stylized shading techniques in dynamic 3D scenes, and which offers a simple and flexible means for artists to design and tweak the shading appearance and its dynamic behavior. The key contribution of our approach is to seamlessly vary appearance by using a combination of shading primitives that take into account lighting direction, material characteristics and surface features. We demonstrate their flexibility in a number of scenarios: minimal shading, comics or cartoon rendering, glossy and anisotropic material effects; including a variety of dynamic variations based on orientation, timing or depth. Our prototype implementation combines shading primitives with a layered approach and runs in real-time on the GPU View details
    Simple Data-Driven Modeling of Brushes
    Naga Govindaraju
    Proc. Symposium on Interactive 3D Graphics (I3D 2010)
    Detail-Preserving Paint Modeling for 3D Brushes
    Nelson Chu
    Li-Yi Wei
    Naga Govindaraju
    Proc. Symposium on NonPhotorealistic Animation and Rendering (NPAR 2010)
    Compatible Embedding for 2D Shape Animation
    Pascal Barla
    Ken Anjyo
    IEEE Transactions Visualization and Computer Graphics, vol. 15 (2009), pp. 867-879
    N-way Morphing for 2D Animation
    Pascal Barla
    Ken Anjyo
    Computer Animation and Virtual Worlds (proc. CASA 2009), vol. 20 (2009), pp. 79-87
    Rigid Shape Interpolation Using Normal Equations
    Pascal Barla
    Ken Anjyo
    Proc. Non-Photorealistic Animation and Rendering (2008)
    Finite volume flow simulations on arbitrary domains
    Jeremy D. Wendt
    Ipek Oguz
    Ming C. Lin
    Graphical Models, vol. 69 (2007), pp. 19-32
    Locally Controllable Stylized Shading
    Hideki Todo
    Ken-ichi Anjyo
    Takeo Igarashi
    SIGGRAPH 2007 (2007)
    Tweakable Light and Shade for Cartoon Animation
    Ken-ichi Anjyo
    Shuhei Wemler
    Proc. Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2006), pp. 133-139
    Latent Doodle Space
    {Ken-ichi} Anjyo
    Computer Graphics Forum (Proc. Eurographics), vol. 25 (2006), pp. 477-485
    A Versatile Interactive 3D Brush Model
    Ming C. Lin
    Proc. of Pacific Graphics 2004 (2004), pp. 319-328
    Physically-based Modeling Techniques for Interactive Digital Painting
    Ph.D. Thesis, University of North Carolina, Chapel Hill (2004)
    Haptic Interaction with Fluid Media
    Ming Lin
    The Proceedings of Graphics Interface '04 (2004)
    IMPaSTo: A Realistic Model for Paint
    Jeremy Wendt
    Ming C. Lin
    Proc. of Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2004), pp. 45-56
    A Viscous Paint Model for Interactive Applications
    Yuanxin Liu
    Ming C. Lin
    Computer Animation and Virtual Worlds (Proc. CASA), vol. 15 (2004), pp. 433-442
    Simulation of Cloud Dynamics on Graphics Hardware
    Mark Harris
    Thorsten Scheuermann
    Anselmo Lastra
    Proc. Graphics Hardware (2003)
    dAb: Interactive Haptic Painting With 3D Virtual Brushes
    Vincent Scheib
    Ming C. Lin
    SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, pp. 461-468