Balancing the needs of children and adults in the design of technology for children
Venue
IDC '15 Proceedings of the 14th International Conference on Interaction Design and Children, ACM, New York, NY, USA (2015), pp. 474-477
Publication Year
2015
Authors
Lettie Malan, Catalina Naranjo-Bock, Tejinder K. Judge
BibTeX
Abstract
In the design of technology for children, many products hope to encourage ideal
behavior. Goals or desired outcomes for children-oriented products, such as
learning, exploration or self-expression, are often set by adults (e.g. parents,
guardians, teachers). These adult goals are often considered alongside the goals
and interests of children, but what happens when these are conflicting? It is
common for technology creators to have to make choices that support or prioritize
one set of goals over the other. In this workshop, we will be discussing real world
case studies, as well as theoretical approaches used by researchers, designers, and
academics to design technology for children between the ages of 5 and 14. The
expected outcome of the workshop will be a set of principles to consider when
balancing the needs of children and adults in the design of technology for
children.
