Publication Data
Dynamic Stylized Shading Primitives
Abstract: Shading appearance in illustrations, comics and graphic
novels is designed to convey illumination, material and surface shape characteristics
at once. Moreover, shading may vary depending on different configurations of surface
distance, lighting, character expressions, timing of the action, to articulate
storytelling or draw attention to a part of an object. In this paper, we present a
method that imitates such expressive stylized shading techniques in dynamic 3D scenes,
and which offers a simple and flexible means for artists to design and tweak the
shading appearance and its dynamic behavior. The key contribution of our approach is to
seamlessly vary appearance by using a combination of shading primitives that take into
account lighting direction, material characteristics and surface features. We
demonstrate their flexibility in a number of scenarios: minimal shading, comics or
cartoon rendering, glossy and anisotropic material effects; including a variety of
dynamic variations based on orientation, timing or depth. Our prototype implementation
combines shading primitives with a layered approach and runs in real-time on the GPU
