William Baxter
- Research Area(s)
- Machine Perception
Google Publications
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Dynamic Stylized Shading Primitives
David Vanderhaeghe, Romain Vergne, Pascal Barla, William Baxter
Proc. Symposium on NonPhotorealistic Animation and Rendering (NPAR 2011), ACM
Previous Publications
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Detail-Preserving Paint Modeling for 3D Brushes
Nelson Chu, William Baxter, Li-Yi Wei, Naga Govindaraju
Proc. Symposium on NonPhotorealistic Animation and Rendering (NPAR 2010)
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Simple Data-Driven Modeling of Brushes
William Baxter, Naga Govindaraju
Proc. Symposium on Interactive 3D Graphics (I3D 2010)
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Compatible Embedding for 2D Shape Animation
William Baxter, Pascal Barla, Ken Anjyo
IEEE Transactions Visualization and Computer Graphics, vol. 15 (2009), pp. 867-879
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N-way Morphing for 2D Animation
William Baxter, Pascal Barla, Ken Anjyo
Computer Animation and Virtual Worlds (proc. CASA 2009), vol. 20 (2009), pp. 79-87
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Rigid Shape Interpolation Using Normal Equations
William Baxter, Pascal Barla, Ken Anjyo
Proc. Non-Photorealistic Animation and Rendering (2008)
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Finite volume flow simulations on arbitrary domains
Jeremy D. Wendt, William Baxter, Ipek Oguz, Ming C. Lin
Graphical Models, vol. 69 (2007), pp. 19-32
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Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
SIGGRAPH 2007 (2007)
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Latent Doodle Space
William Baxter, {Ken-ichi} Anjyo
Computer Graphics Forum (Proc. Eurographics), vol. 25 (2006), pp. 477-485
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Tweakable Light and Shade for Cartoon Animation
Ken-ichi Anjyo, Shuhei Wemler, William Baxter
Proc. Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2006), pp. 133-139
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A Versatile Interactive 3D Brush Model
William V. Baxter, Ming C. Lin
Proc. of Pacific Graphics 2004 (2004), pp. 319-328
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A Viscous Paint Model for Interactive Applications
William V. Baxter, Yuanxin Liu, Ming C. Lin
Computer Animation and Virtual Worlds (Proc. CASA), vol. 15 (2004), pp. 433-442
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Haptic Interaction with Fluid Media
William Baxter, Ming Lin
The Proceedings of Graphics Interface '04 (2004)
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Physically-based Modeling Techniques for Interactive Digital Painting
Ph.D. Thesis, University of North Carolina, Chapel Hill (2004)
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IMPaSTo: A Realistic Model for Paint
William V. Baxter, Jeremy Wendt, Ming C. Lin
Proc. of Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2004), pp. 45-56
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Simulation of Cloud Dynamics on Graphics Hardware
Mark Harris, William Baxter, Thorsten Scheuermann, Anselmo Lastra
Proc. Graphics Hardware (2003)
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dAb: Interactive Haptic Painting With 3D Virtual Brushes
William V. Baxter, Vincent Scheib, Ming C. Lin
SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, pp. 461-468
