William Baxter

Google Publications

Previous Publications

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    Detail-Preserving Paint Modeling for 3D Brushes

    Nelson Chu, William Baxter, Li-Yi Wei, Naga Govindaraju

    Proc. Symposium on NonPhotorealistic Animation and Rendering (NPAR 2010)

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    Simple Data-Driven Modeling of Brushes

    William Baxter, Naga Govindaraju

    Proc. Symposium on Interactive 3D Graphics (I3D 2010)

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    Compatible Embedding for 2D Shape Animation

    William Baxter, Pascal Barla, Ken Anjyo

    IEEE Transactions Visualization and Computer Graphics, vol. 15 (2009), pp. 867-879

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    N-way Morphing for 2D Animation

    William Baxter, Pascal Barla, Ken Anjyo

    Computer Animation and Virtual Worlds (proc. CASA 2009), vol. 20 (2009), pp. 79-87

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    Rigid Shape Interpolation Using Normal Equations

    William Baxter, Pascal Barla, Ken Anjyo

    Proc. Non-Photorealistic Animation and Rendering (2008)

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    Finite volume flow simulations on arbitrary domains

    Jeremy D. Wendt, William Baxter, Ipek Oguz, Ming C. Lin

    Graphical Models, vol. 69 (2007), pp. 19-32

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    Locally Controllable Stylized Shading

    Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi

    SIGGRAPH 2007 (2007)

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    Latent Doodle Space

    William Baxter, {Ken-ichi} Anjyo

    Computer Graphics Forum (Proc. Eurographics), vol. 25 (2006), pp. 477-485

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    Tweakable Light and Shade for Cartoon Animation

    Ken-ichi Anjyo, Shuhei Wemler, William Baxter

    Proc. Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2006), pp. 133-139

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    A Versatile Interactive 3D Brush Model

    William V. Baxter, Ming C. Lin

    Proc. of Pacific Graphics 2004 (2004), pp. 319-328

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    A Viscous Paint Model for Interactive Applications

    William V. Baxter, Yuanxin Liu, Ming C. Lin

    Computer Animation and Virtual Worlds (Proc. CASA), vol. 15 (2004), pp. 433-442

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    Haptic Interaction with Fluid Media

    William Baxter, Ming Lin

    The Proceedings of Graphics Interface '04 (2004)

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    Physically-based Modeling Techniques for Interactive Digital Painting

    William V. Baxter

    Ph.D. Thesis, University of North Carolina, Chapel Hill (2004)

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    IMPaSTo: A Realistic Model for Paint

    William V. Baxter, Jeremy Wendt, Ming C. Lin

    Proc. of Symposium on Non-Photorealistic Animation and Rendering (NPAR) (2004), pp. 45-56

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    Simulation of Cloud Dynamics on Graphics Hardware

    Mark Harris, William Baxter, Thorsten Scheuermann, Anselmo Lastra

    Proc. Graphics Hardware (2003)

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    dAb: Interactive Haptic Painting With 3D Virtual Brushes

    William V. Baxter, Vincent Scheib, Ming C. Lin

    SIGGRAPH 2001, ACM Press / ACM SIGGRAPH, pp. 461-468