
Vincent works on Chrome, improving it as a platform for game applications. He previously worked for several years on the Gamebryo game engine and shipped several console game titles. He graduated from Ohio State and was a member of the GAMMA research group at UNC Chapel Hill.
“The Future of Browsers - A Primer for HTML5 and Other Modern Browser Game Technologies”, Vincent Scheib, Game Developer Magazine, vol. 18 #5 (2011), pp. 35-41.
[gamedeveloper.texterity.com] [search]
“Physically based virtual painting”, Ming C. Lin, William V. Baxter III, Vincent Scheib, Jeremy Wendt, Commun. ACM, vol. 47 (2004), pp. 40-47.
[doi.acm.org] [search]
“Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces”, Vincent Scheib, J, Ming C. Lin, Hans-Peter Seidel, Comput. Graph. Forum, vol. 21 #3 (2002).
[gamma.cs.unc.edu] [search]
“DAB: interactive haptic painting with 3D virtual brushes”, William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha, SIGGRAPH, 2001, pp. 461-468.
[gamma.cs.unc.edu] [search]